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Reggie Fils-Aimé Makes His Debut
In 2004 Nintendo  was in a bit of a rut. Sales of its Gamecub e console had been less than expected, and Nintendo  had begun to build a...


John Romero Illuminates the Idea of Ideas
On July 18, 2023, famed game designer John Romero released his autobiography Doom Guy: Life in First-Person. In it, he offers advice to...


Review: Forza Motorsport (Xbox X|S, PC)
For almost 20 years, the Forza  series has been the pinnacle of racing simulators for Xbox  and Microsoft  fans. With realism, physics,...


Henk Rodgers Teaches Nintendo How To Sell
Prior to the release of the Nintendo Game Boy  in 1989, Henk Rodgers was simply a game developer and salesman. A salesman who knew how to...


Todd Howard Explains the Rules
In an interview with MTV  at the 2009 D.I.C.E. Summit , Todd Howard listed the three principles that every game designer should have: 1)...


George Plimpton Starts a (Console) War
In 1979, Mattel Electronics  released what would be the first viable competitor to Atari  with its new Intellivision  console. In order...


Phil Spencer Comments on the Console Wars
During an interview with The Guardian  during E3  of 2018, the CEO of Microsoft Gaming Phil Spencer was quite candid about a variety of...


Warren Robinett Waxes Poetic
In June of 1979, Warren Robinett, a programmer at Atari, submitted the source code to the second game he’d developed for Atari. The game...


Howard Phillips Debunks the Myth that Games are for Kids
At the Consumer Electronics Show in 1990, Howard Phillips, the “Game Master” of Nintendo  whose job it was to test the quality of times...


Business Advice from Nolan Bushnell
Nolan Bushnell is the type of person who seems to always have an idea. To that end, he also follows through and works to implement the...


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